Just duplicate the UVSheet Layer and invert one of them to get a black and a white one. You need one of each to have 100% control of you work at any time. Inverting this will give you black lines on solid white background. The UVSheet is a black coloured file with white lines on it by default. Keep that in mind when uploading your skin.ģ, duplicate your layer and invert its color Remember that the CS workshop will accept 4096x4096 VTF files but NOTHING bigger than 2048x2048 TGA. Starting big and scaling down at the very end to save filespace always works best - by starting small and scaling up at the end you will ruin the quality of your texture. This will give you higher detail for your creation and you are able to cut the data DOWN any time by dividing its size in half. tga file)Īlternative you can import that file in an existing SQUARE texture file and match its size (matching its size perfectly is crucial so you save some handwork by just starting with opening the UVSheet itself)Ģ, set this file to 4096x4096 (it is twice the sidelenght of 2048x2048 ) In this case we will take a look at adobe photoshop - notice that alternative 2D editing software can do exactly the same.ġ, open the UV file that is content of your workshop download file (you can find it in the "UVSheets" folder and it should be a 2048x2048. This is a method I personally think is very useful und it gets the job done if your texture editing software does NOT support realtime 3D feedback. You can skip this part if you are working with realtime 3D texture feedback or just want to know how to unlock the scopes - this is subject of part 2 in this guide. First we start with the basics: how you set up your file
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